Not a long ago I had the idea of 'automatic' or 'mechanical' price calculation. The most recent idea is to do this with dices - the 6sided ones. The way it is designed is quite simple, but necesairly - easier than in original design :) Who cares if it is fun? So how it will work. First of all - there will be two 'sets' - one for -10 to -6 and second -5 to -1 (or maybe for each PP a separate set... undecided yet). On both - there would be a set of 6 numbers plus the original numer. Now for each PP modifier you would have a definition - which numbers should you use. After rolling - you wouldn't need to find - how the price would change, but you would only add numbers from both dices. Well... I must be honest - all the results wouldn't be exactly the same as with the original. Yes, the prices would go up slightly quicker. Again - who cares? From what I remember - this was the biggest pain of game if playing in big groups. That might work. There is also a second idea, a bit aligned to what I already did before - and this I must admit - I find even better. Idea is to create wheels indicating all the prices and changes. To check the pricing you would only need to 'roll' the wheel and that would be it. It would be good, if already based on that you would see - hoe many items can you purchase with your price, don't you think? Yes, and that is possible. It will however require some development of parts - and I dont think it will be enough to use just paper - this time it wont. Interesting stuff anyway - for sure I will prepare both those and show the results.
Showing posts with label concept. Show all posts
Showing posts with label concept. Show all posts
Monday, November 9, 2009
Dices - new approach to calculating prices
Not a long ago I had the idea of 'automatic' or 'mechanical' price calculation. The most recent idea is to do this with dices - the 6sided ones. The way it is designed is quite simple, but necesairly - easier than in original design :) Who cares if it is fun? So how it will work. First of all - there will be two 'sets' - one for -10 to -6 and second -5 to -1 (or maybe for each PP a separate set... undecided yet). On both - there would be a set of 6 numbers plus the original numer. Now for each PP modifier you would have a definition - which numbers should you use. After rolling - you wouldn't need to find - how the price would change, but you would only add numbers from both dices. Well... I must be honest - all the results wouldn't be exactly the same as with the original. Yes, the prices would go up slightly quicker. Again - who cares? From what I remember - this was the biggest pain of game if playing in big groups. That might work. There is also a second idea, a bit aligned to what I already did before - and this I must admit - I find even better. Idea is to create wheels indicating all the prices and changes. To check the pricing you would only need to 'roll' the wheel and that would be it. It would be good, if already based on that you would see - hoe many items can you purchase with your price, don't you think? Yes, and that is possible. It will however require some development of parts - and I dont think it will be enough to use just paper - this time it wont. Interesting stuff anyway - for sure I will prepare both those and show the results.
Etykiety:
concept,
gwiezdny kupiec,
ideas,
mechanics,
star trader
Friday, August 7, 2009
Trade in box
Initialy my idea was to set up separate 'tokens' for each action possible. That in fact would create dozens of wooden rounds. Aditionally - it would be a bit complicated to set this up. Now - as a remedy for that - another idea jumped into my mind. Why not using dices? Those do fit perfectly - one action is to buy or sell - first dice, second stands for planet considered in trade, third one is to show the trade good, while fourth and fifth are representing proposed price. All together in a wooden box.The form of the wooden box could be as shown on the picture... but not necessary. I think that it might be good to set up a big trade boxes per player, that would allow multiple trades. Ideal size of a dice will be 8/10 mm.Having this size will allow relatively simple, clear and - easy to hide from opponents setup. If I'm lucky - I might have this done during the weekend. Fingers crossed.
Etykiety:
concept,
gwiezdny kupiec,
ideas,
mechanics,
star trader
Thursday, May 28, 2009
Interesting News

The game is nearly refubrished. What is interesting - I did find just nearby a place, where I can make all the board pieces / tokens in the exact way I need them. It was quite funny, since it took me some time to find company... and when I found it is something like 2 km's away from the place where I live. Now I'm negotiating with the producer on - what can he produce and what will be the price. I will anyway take those, but I'm interested in - how much will it cost. Second thing is - on BGG I did put the vector map of Star Trader that I did produce. And I know - already some people did reuse it. But wait until I will prepare the XXI century Star Trader :) In the meantime - I have an idea already on two games of my own. First one - a space adventure but of unknown nature for the moment. Most probably - discovering new space system. And the second is pretty much related to my work... In this game players would become team managers responsible for executing projects. I already have some ideas, some engine idea... but that is still to be written. I should have this soon I hope. Still - for the moment, I'm thrilled with the reedition, especially when I think of additional plantes to be incorporated (two).
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